
The Asia Pacific Alliance faction is targeted at players who prefer to flood a map with units. Designed for fun accessibility, the high-tech units of the EU are also "deep and flexible for advanced players," Victory says. The European Union is designed to be Command and Conquer's most accessible faction, Victory says, like "slipping into a warm bath or riding a bike" for RTS veterans. When the game's beta launches later this year, Command and Conquer will feature three factions: European Union, Global Liberation Army and Asia Pacific Alliance. Developers expect to add that new content on a "regular cadence," monitoring player metrics and community feedback to keep the game evolving and thriving.įuture updates could even include content lifted from the Red Alert and Tiberian universes, with crossovers that span the Command and Conquer series' universes a possibility, Victory says.

New military factions, new generals, new game types and even "new fiction" will be added through planned updates. Victory presented Command and Conquer as a strategy game that grows over time. At launch, Command and Conquer won't feature a single-player campaign, but it will include single-player content.Ĭommand and Conquer's creators say they want to focus on "the heritage" of the series, iterating on the core gameplay of "gather resources, build a base, build an army, kick ass." They've built the new game on DICE's Frostbite engine, the tech that powers games like Battlefield 3, and new client/server architecture that developers say will curtail cheating, make the game easier to update and reduce shared lag in multiplayer games.ĭuring a visit to Electronic Arts last month, developer Victory Games - the team briefly known as BioWare Victory - revealed its plans for Command and Conquer and gave us an opportunity to try out their free-to-play RTS in an "alpha" state.

There are no plans for cinematic cut scenes of the B movie-quality Command and Conquer was known for in the '90s. It's a free-to-play game, and freed of narrative connections to the long-running Red Alert and Tiberian fiction.


Originally a follow-up to 2003 game Command and Conquer: Generals, EA's forthcoming PC strategy game is being pitched less like a sequel and more like an evolving live service where we might play future C&C games. The next entry in EA's real-time strategy game, Command and Conquer, is a bold enough step to warrant its back-to-basics naming.
